• Bio

    Matthew Schlanger was an artist in residence at the Experimental Television Center from 1981 through 1987. His video exhibitions include the 1987 Biennial show at the Whitney Museum; one person shows include: A History of Video at Société Berlin and More than Blood at Galerie Rene Coilho; two person shows include: Video Histories at the Hooper House, The Old Becomes New with Use at Time Based Arts, Amsterdam, and The Anthology Video Program at the Millennium; group shows include PS1, The New Museum, The Kitchen, Tibor de Nagy, Thread Waxing, Film Anthology Archives, the American Film Institute Video Festival, and The Bronx Museum. Collections include LIMA (formerly Monte Video), SUNY Binghamton, Princeton University, The Art Institute at Beersheva, the Donnel Media Center of the New York Public Library and the Kitchen. Matthew taught video for several years at the School of Visual Arts, both undergraduate and graduate courses, most recently at SVA's M.F.A. in Computer Art. He has lectured about video art at SUNY Binghamton and Buffalo campuses, Ramapo, Rutgers. Matthew has also taught programming for SVA MFA CA and game design and programming for Mercy College.

    Matthew’s video hardware development work for the Experimental Television Center, and for Design Lab, included a significant contribution in building the last generation of custom analog and digital image and sound synthesizers last installed at the Experimental Television Center.

    Matthew was the president of Black Hammer Productions. Black Hammer Productions, formed in 1995, is a company that specializes in the development of software products and solutions. BHP’s many projects include numerous games, educational and corporate applications and websites. At Black Hammer Productions Matt developed and/or designed several game titles including the original titles: The Nightshift Code, and Nightshift Legacy - The Jaguar's Eye. Black Hammer also developed the first nine computer titles of the I Spy game series for Scholastic, Dora the Explorer and Diego titles for Nickelodeon, the tree of life and dinosaur kiosks for the American Museum of Natural History.

    Matthew also co-founded and ran Black Hammer Game which specialized in Game Boy Advance titles including I Spy Challenger for Scholastic and published an original IP 3D turn based strategy game: Supremacy: Four Paths To Power.

    Matthew worked for various startups that included a role as product manager and head of development for a social media network at Learn with All, Inc. He is currently a VP Software Engineer at JP Morgan Chase.

  • Statement

    My image processed video works are serial constructions that are created with custom-built analog and digital processors. Each section is a synthesized real time recording where sound and image are parallel structures often mutually controlled by predetermined events.
    The work is about human interaction, time, physical and psychic space, and about remembering. Although this work is electronically synthesized, it is tactile; it satirically recalls organic structures and processes. Its content hones in on the most primitive and elemental social and biological functions. At times, the images and movements become schematics of moods or psychic states. As in other kinetic art forms, a good deal of interest lies in the transitions between shapes and segments. The basic compositional elements combine to diagrammatically describe situations or aspects of the human condition. Flirtation, courtship, penetration, and a range of emotions are found.
    Most often, periodic wave forms, the basic analog elements, are used as image source. The temporal makeup and iconic video display of these wave forms have the evocative power of archetypal forms and myth. The essential structure of these wave forms, a periodic change over time that defines a shape (sine, triangle, ramp, etc.), belongs to a class of primordial rhythmic experiences. They participate in, and express, the natural and physical ordering principles of our environment.